COSC592: Game Design Document

Due: May 30


In the gaming industry design documents are used to lay out all the details of the game so that the project can be developed in a group environment with minimal problems. In essence the design document should allow a reader with no prior knowledge about your game to completely envision how the final product will look, feel, and work. It is quite typical for industry design documents to fill over a hundred pages. For this assignment, however, each group needs to hand in a single 15-25 page paper.

Your group's concept paper should serve as a foundation for this assignment, but the design document should be verbose enough so that only implementation details are left unspecified.  Among the topics you should include (if appropriate) are:

o       The title, including a rough storyboard.

o       A complete version of the game's story line.

o       Any background information that will be provided to the user.

o       The game's selling points (e.g. graphics, action, plot)

o       A description of the primary modes of game play

o       For each mode:

·       A list of the resources, how are the created and consumed.

·       The user interface.

·       Whether there is positive or negative feedback.

·       How you will balance the game play

·       Storyboards demonstrating the mode.

o       A transition diagram for how the player moves between the primary game modes.

o       A description of all entities that will be in the game and how they behave.

o       An inventory of artwork and how it will be used

o       A description of all interactions in the game (e.g. which objects collide, which cause damage to the player)

o       A statement of how the work will be divided among the group members.

o       A timeline for your future work on the project.