///////////////////////////////////////////////////////////////////////// // Game Programming All In One, Second Edition // Source Code Copyright (C)2004 by Jonathan S. Harbour // Chapter 4 - Tank War Game ///////////////////////////////////////////////////////////////////////// #ifndef _TANKWAR_H #define _TANKWAR_H #include "allegro.h" //define some game constants #define MODE GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define BLOCKS 5 #define BLOCKSIZE 100 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol(255,242,169) #define CAMO makecol(64,142,66) #define BURST makecol(255,189,73) //define tank structure struct tagTank { int x,y; int dir,speed; int color; int score; } tanks[2]; //define bullet structure struct tagBullet { int x,y; int alive; int xspd,yspd; } bullets[2]; int gameover = 0; //function prototypes void drawtank(int num); void erasetank(int num); void movetank(int num); void explode(int num, int x, int y); void updatebullet(int num); int checkpath(int x1,int y1,int x2,int y2,int x3,int y3); void clearpath(int num); void fireweapon(int num); void forward(int num); void backward(int num); void turnleft(int num); void turnright(int num); void getinput(); void setuptanks(); void score(int); void print(const char *s, int c); void setupdebris(); void setupscreen(); #endif